Ruth Buchanan

On Performance
Eva Birkenstock (Ed.) Kunsthaus Bregenz A r e n a 1


On Performance is the first volume published in this series; it not only documents the performance project that took place in the KUB Arena in the winter of 2010/11, but also contains in-depth essays by Giles Bailey and Eva Meyer examining the theory and history of performance. Artists’ contributions especially created for the publication by Ruth Buchanan, “Coming to Have A Public Life, Is It Worth It?”, Simon Fujiwara, Suchan Kinoshita, Kooperative für Darstellungspolitik, Falke Pisano, and Ian White appear alongside an interview with the participating artists by Eva Birkenstock and Joerg Franzbecker, with accompanying comments by Marina Vishmidt.” (KUB)

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On Performance : KUB Arena 1
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Ruth Buchanan
The weather, A Building

With texts by Ruth Buchanan and Ian White

Libraries are generally perceived as storehouses, spaces of stable accumulation and containment. While the architecture may attempt to operate in this stable tone, the material contained within them is often far wilder. Histories, biographies, loose thoughts, detailed notations, bodies, and objects are all temporarily suspended, cataloged, and organized, creating relationships where perhaps previously there was none. An example of where the tension between what is contained in libraries and how it is contained emerges in a highly palpable way in the trajectory of the Staatsbibliothek Berlin. This new artist book by Ruth Buchanan charts three narratives associated with the life of this particular library. The anecdotes become both concrete examples and metaphors through which to interrogate the production, situating, and sharing of meaning.

Design by David Bennewith

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In a Manner of Reading Design
Katja Gretzinger (Ed.)

Contributions by Ruth Buchanan, Helmut Draxler, Faculty of Invisibility, Katja Gretzinger, Rama Hamadeh, Claudia Mareis, Doreen Mende

What we perceive and think of as “true” is widely influenced by our knowledge—carrying with it implicit conceptions we are not aware of. Design, as a planned action, is necessarily both theory and practice. It brings together thinking and everyday objects and therefore ingrains itself in the contexts we are all living in. Yet, being largely unreflected on, design is likely to simply affirm societal norms instead of questioning them. If design aims at taking a critical stance, it needs to change its acquaintance with knowledge and develop its own discourse to understand the underlying conceptions that are at play.

The metaphor of the “blind spot” proposes the perspective of looking at what is implicit or unnoticed in our perception. By doing so, it seeks to open up common readings of what design is and can do. The montage of texts featured here includes diverse voices and readings, meant to create a space in which debate can unfold, a debate that considers the impossibility of an unbiased position and as such reminds us of our dependence on the other in any conception—and any project design might aspire to.

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Casco Issues XII: Generous Structures
Binna Choi, Axel Wieder (Eds.)

Binna Choi, Axel Wieder (Eds.)

Zayne Armstrong, Ei Arakawa, Bob Black, Augusto Boal, Ruth Buchanan, Binna Choi, common room, Paul Elliman, ifau & Jesko Fezer, Zachary Formwalt, Beatrice Gibson with Will Holder and John Tilbury, Kleines postfordistisches Drama, Mattin, Hwayeon Nam, Merijn Oudenampsen, Nam June Paik, Anne Querrien, David Reinfurt, Margit Rosen, Katerina Šedá, Axel Wieder

Casco Issues is a magazine published by Casco – Office for Art, Design and Theory, which explores recurring issues that emerge from Casco’s program. The twelfth edition of Casco IssuesGenerous Structures, is a playful enquiry into “playfulness” as a value in critical cultural practice. It positions alternative notions of playing against the grain of neoliberal ideologies of “lifelong learning” and “work as play.”

By taking the idea of playing and the metaphor of the game as a starting point, the publication addresses what might be called a “ludic turn”—the impact of the notion of play and gaming methods in various research fields and cultural work. Most prominent in the Internet industries and interactive media landscapes, but also in theoretical reflections, historical research, and the work of artists and designers, we are experiencing an interest in play as an educational tool or model for participation. However, with the conscious exception of the game per se, the publication attempts to trace its current impact and critical capacity, and explores various notions as well as concrete modes of play including activities such as learning, sharing, and group work, in relation to space, art, and design. It is driven from a methodological interest in the structure of playing, in its dialectics of rules and possibilities, planning and non-planning, collectivity and individuality. A game, in this sense, is not only characterized by its rules—or, on the contrary, by the liberty of the playing individuals—but is rather a construction of conscious interaction, application and transgression.

Co-published with Casco – Office for Art, Design and Theory
Design by Julia Born and Laurenz Brunner, with Sam de Groot

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Casco Issues XII: Generous Structures
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